Aggressive. As a bonus action, the Awoken Evoker can move up to its speed toward a hostile creature that it can see.
Aversion of Necrotic. If the Awoken Evoker takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Magic Weapons. The Awoken Evoker's weapon attacks are magical.
Celestial Focus. The orc deals an extra 4 (1d8) force damage when it hits with a weapon attack (included in the attack).
Spellcasting. The Awoken Evoker is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The Awoken Evoker has the following cleric spells prepared:
Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon (spear)
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
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