Medium Construct (Dwarf), Lawful Evil
Armor Class 16 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
13 (+1)
CHA
12 (+1)
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 Ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Awoken Evoker can move up to its speed toward a hostile creature that it can see.

Aversion of Necrotic. If the Awoken Evoker takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Magic Weapons. The Awoken Evoker's weapon attacks are magical.

Celestial Focus. The orc deals an extra 4 (1d8) force damage when it hits with a weapon attack (included in the attack).

Spellcasting. The Awoken Evoker is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The Awoken Evoker has the following cleric spells prepared:

Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon (spear)

Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

Krautar

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