Gargantuan Construct, Unaligned
Armor Class 22 Natural Armor
Hit Points 600 (40d20 + 200)
Speed 80 ft., Swim 20 ft.
STR
30 (+10)
DEX
14 (+2)
CON
28 (+9)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +19, CON +18, WIS +11, CHA +11
Skills Athletics +15, Intimidation +12, Perception +10
Damage Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 1000, Truesight 500 feet, Passive Perception 16
Languages Common Knows the Languages of its Pilot
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Immutable Form. This creature is immune to any spell or effect that alters its form

Magical Resistance. This creature has advantage on saving throws against spells and other magical effects.

Timeless Existence. Any time-altering spell/effect has no effect on the golem.

Siege Engine. This Creature has advantage on attacks made against structures

Titan. A creature of Normal or Smaller size may enter the space of a Titan. A creature of may then attempt to climb the Knight Titan. If the Target is a Friendly creature the save to climb is a DC 12. If the Target is Hostile, the save is a DC 22. The Knight Titan use the Stomp attack on any creature that has entered its space as a reaction. Any attacks the Knight Titan make against the creature while it is on or underneath the it have disadvantage after the Stomp attack is made.

Legendary Resistance (2/Day) If this creature fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Knight Titan can make up to 4 attacks with any of its weapons.

Chainsword Smash. Melee Weapon Attack: +14 to hit, reach 10 ft. Hit: (15d8 + 20)  Bludgeoning Damage  

Chainsword Slash.  This attack does damage in a line 15 feet in any direction it can reach. Note that for every 5 feet across the damage is dealt again to any creature that occupies the selected space. Melee Weapon Attack +10 to hit. reach 15 ft Hit: ( 6d8 + 10) Slashing Damage

Gatling Canon Focused Fire. Ranged Weapon Attack +10 to hit, Range 60/300 ft. Hit (10d8 + 10) Piercing Damage 

Gatling Canon Sweep. This attack does damage in a line 15 feet in any direction it can reach. Note that for every 5 feet across the damage is dealt again to any creature that occupies the selected space. Ranged Weapon Attack +10 to hit, Range 50/200 Hit (4d8 +5) Piercing Damage

 

Reactions

Stomp. Any creature of Normal or smaller size that enters the space of the Knight Titan must make a DC 20 Dex or DC 30 Strength Saving Throw. On a Pass the Target takes no damage and may attempt to climb up the Titan. On a fail the target takes 10 d12  + 20 Bludgeoning Damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

 A massive machine fashioned into the shape of a humanoid in armor. Armored in thick, magically enchanted metal, the Knight Titan's are force of great destruction, only unleashed in the most dire of circumstance. 

This creature is controlled by a pilot located within toe torso of the Knight. The Knight can come in a variety of colors and boasting several different heraldry to differentiate from each other. Knight Pilots form a bond with their machines over the course of their services and skilled pilots operate their Titan as if it were a extension of their own body.

The Crusader Class of Knight Titans is armed with a Gatling Canon and a Ultra-Chainsword 

Lair and Lair Actions

The Knight Titan is housed underneath the Phalanx 

Monster Tags: Misc CreatureTitan

Mrredorblue

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