Immutable Form. This creature is immune to any spell or effect that alters its form
Magical Resistance. This creature has advantage on saving throws against spells and other magical effects.
Timeless Existence. Any time-altering spell/effect has no effect on the golem.
Siege Engine. This Creature has advantage on attacks made against structures
Titan. A creature of Normal or Smaller size may enter the space of a Titan. A creature of may then attempt to climb the Knight Titan. If the Target is a Friendly creature the save to climb is a DC 12. If the Target is Hostile, the save is a DC 22. The Knight Titan use the Stomp attack on any creature that has entered its space as a reaction. Any attacks the Knight Titan make against the creature while it is on or underneath the it have disadvantage after the Stomp attack is made.
Legendary Resistance (2/Day) If this creature fails a saving throw, it can choose to succeed instead.
Multiattack. The Knight Titan can make up to 4 attacks with any of its weapons.
Chainsword Smash. Melee Weapon Attack: +14 to hit, reach 10 ft. Hit: (15d8 + 20) Bludgeoning Damage
Chainsword Slash. This attack does damage in a line 15 feet in any direction it can reach. Note that for every 5 feet across the damage is dealt again to any creature that occupies the selected space. Melee Weapon Attack +10 to hit. reach 15 ft Hit: ( 6d8 + 10) Slashing Damage
Gatling Canon Focused Fire. Ranged Weapon Attack +10 to hit, Range 60/300 ft. Hit (10d8 + 10) Piercing Damage
Gatling Canon Sweep. This attack does damage in a line 15 feet in any direction it can reach. Note that for every 5 feet across the damage is dealt again to any creature that occupies the selected space. Ranged Weapon Attack +10 to hit, Range 50/200 Hit (4d8 +5) Piercing Damage
Stomp. Any creature of Normal or smaller size that enters the space of the Knight Titan must make a DC 20 Dex or DC 30 Strength Saving Throw. On a Pass the Target takes no damage and may attempt to climb up the Titan. On a fail the target takes 10 d12 + 20 Bludgeoning Damage.
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Description
A massive machine fashioned into the shape of a humanoid in armor. Armored in thick, magically enchanted metal, the Knight Titan's are force of great destruction, only unleashed in the most dire of circumstance.
This creature is controlled by a pilot located within toe torso of the Knight. The Knight can come in a variety of colors and boasting several different heraldry to differentiate from each other. Knight Pilots form a bond with their machines over the course of their services and skilled pilots operate their Titan as if it were a extension of their own body.
The Crusader Class of Knight Titans is armed with a Gatling Canon and a Ultra-Chainsword
Lair and Lair Actions
The Knight Titan is housed underneath the Phalanx
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