Huge Beast, Chaotic Neutral
Armor Class 18 Natural
Hit Points 285 (12d12 + 142)
Speed 50 ft., Fly 30 ft.
STR
18 (+4)
DEX
19 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Immunities Cold
Senses Passive Perception 18
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack: The Barioth makes three attacks: two claw attacks and one bite attack.

Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) slashing damage.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 45 (6d12 + 6) piercing damage and 6 (2d6) cold damage.

Tail Swipe: The Barioth sweeps its tail at its foes, knocking them back. All creatures within 10 ft. must make a DC 18 dexterity saving throw, taking 95 (27d6) cold damage and being knocked prone on a failed save, taking half as much damage and not being knocked prone on a successful save.

Vortex (Recharge 5-6): The Barioth creates a 15 ft. AoE vortex within 40 ft. All creatures in this AoE must make a DC 17 dexterity saving throw, taking 51 (7d12 + 6) bludgeoning damage and 9 (3d6) cold damage on a failed save or half as much damage on a successful save.

Legendary Actions

The Barioth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Barioth regains spent legendary actions at the start of its turn.

Detect: The Barioth makes a Wisdom (Perception) check.

Hurricane: The Barioth makes a Vortex attack, but only if it is available.

Ice Side (Costs 2 Actions): The Barioth moves up to its speed, during this move it may move through other creatures. Any creatures the Barioth moves through must succeed on a DC 18 dexterity saving throw or take 17 (2d6 + 10) slashing damage and be knocked prone.

Magcargo02

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