Multiattack: The Barioth makes three attacks: two claw attacks and one bite attack.
Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) slashing damage.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 45 (6d12 + 6) piercing damage and 6 (2d6) cold damage.
Tail Swipe: The Barioth sweeps its tail at its foes, knocking them back. All creatures within 10 ft. must make a DC 18 dexterity saving throw, taking 95 (27d6) cold damage and being knocked prone on a failed save, taking half as much damage and not being knocked prone on a successful save.
Vortex (Recharge 5-6): The Barioth creates a 15 ft. AoE vortex within 40 ft. All creatures in this AoE must make a DC 17 dexterity saving throw, taking 51 (7d12 + 6) bludgeoning damage and 9 (3d6) cold damage on a failed save or half as much damage on a successful save.
The Barioth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Barioth regains spent legendary actions at the start of its turn.
Detect: The Barioth makes a Wisdom (Perception) check.
Hurricane: The Barioth makes a Vortex attack, but only if it is available.
Ice Side (Costs 2 Actions): The Barioth moves up to its speed, during this move it may move through other creatures. Any creatures the Barioth moves through must succeed on a DC 18 dexterity saving throw or take 17 (2d6 + 10) slashing damage and be knocked prone.
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