Medium Construct, Lawful Evil
Armor Class 14 Natural Armor
Hit Points 37 (5d10 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the reaper can move up to its speed toward a hostile creature that it can see.

Aversion of Necrotic. If the reaper takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Magic Weapons. The reaper's weapon attacks are magical.

Unity. The reaper has advantage on an attack roll against a creature if at least one of the reaper's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Krautar

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