Aversion of Necrotic. If the harvester takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Magic Weapons. The harvester's weapon attacks are magical.
Unity. The harvester has advantage on an attack roll against a creature if at least one of the harvester's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Download Vitality. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 3) piercing damage. The harvester attaches to the target While attached, the harvester doesn't attack. Instead, at the start of each of the harvester's turns, the target loses 5 (1d4 + 3) hit points due to loss of life force.
The harvester can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of vitality from the target or the target dies. A creature, including the target, can use its action to detach the harvester
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