Medium Humanoid, Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 51 (6d10 + 18)
Speed 20 ft., Swim 120 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
9 (-1)
CHA
8 (-1)
Senses Darkvision, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mdbockzornfarms