Armor Class
14
Natural armor
Hit Points
51
(6d10 + 18)
Speed
20 ft., Swim 120 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
12
(+1)
WIS
9
(-1)
CHA
8
(-1)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.