Large Undead, Neutral Evil
Armor Class 16
Hit Points 188 (15d10 + 105)
Speed 20 ft., Fly 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
24 (+7)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +8, CON +10
Skills Perception +7, Stealth +10
Damage Resistances Necrotic
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Blindsight 60 ft, Darkvision 120 ft, Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Corrosive Body. Any creature that touches the chiraptor or makes a melee attack against it takes 9 (2d8) acid damage. Any nonmagical weapon that hits it takes a permanent and cumulative −1 penalty to attack and damage rolls. A weapon is destroyed if the penalty reaches −5.

Regeneration. The chiraptor regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, this trait doesn't function at the start of the chiraptor's next turn.

Actions

Multiattack. The chiraptor makes tree attacks, two with its claws, and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 f., one creature. Hit: 18 (4d8) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 f., one creature. Hit: 17 (4d6 + 3) slashing damage.

Description

Formed when a vampire perishes within a gelatinous cube. While the vampire reforms as expected, the necromantic energy lingers... forming the wretched undead.

BoredPaladin

Comments

Posts Quoted:
Reply
Clear All Quotes