Corrosive Body. Any creature that touches the chiraptor or makes a melee attack against it takes 9 (2d8) acid damage. Any nonmagical weapon that hits it takes a permanent and cumulative −1 penalty to attack and damage rolls. A weapon is destroyed if the penalty reaches −5.
Regeneration. The chiraptor regains 10 hit points at the start of its turn if it has at least 1 hit point. If the vampire takes radiant damage, this trait doesn't function at the start of the chiraptor's next turn.
Multiattack. The chiraptor makes tree attacks, two with its claws, and one with its bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 f., one creature. Hit: 18 (4d8) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 f., one creature. Hit: 17 (4d6 + 3) slashing damage.
Description
Formed when a vampire perishes within a gelatinous cube. While the vampire reforms as expected, the necromantic energy lingers... forming the wretched undead.
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