Multiattack: The Brachydios makes three attacks: two with its punch and one with its head slam.
Punch: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage and 5 (2d6) fire damage.
Head Slam: Melee Weapon Attack: +10 to hit, reach 10 ft., 5 ft. AoE. Hit: 33 (4d12 +7) bludgeoning damage and 5 (2d6) fire damage to all targets hit.
Chain Reaction (recharge 5-6): The Brachydios slams his head spike into the ground and causes a chain of explosions in front of him. All targets in a 20 ft. cone must make a DC 19 dexterity saving throw. On a failed save, targets take 105 (30d6) fire damage, or half on a successful save.
The Brachydios can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Brachydios regains spent legendary actions at the start of its turn.
Detect: The Brachydios makes a Wisdom (Perception) check.
Slime Explosion: The Brachydios makes a Chain Reaction attack, but only if it is available.
Explosive Charge (Costs 2 Actions): The Brachydios moves up to its speed, during this move it may move through other creatures. Any creatures the Brachydios moves through must succeed on a DC 19 dexterity saving throw or take 14 (2d6 + 7) fire damage and be knocked prone.
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