Armor Class
18
Natural Armor
Hit Points
42
(5d8 + 20)
Speed
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
11
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +4
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Aversion of Necrotic. If the destroyer takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Magic Weapons. The destroyer's weapon attacks are magical.
Unity. The destroyer has advantage on an attack roll against a creature if at least one of the destroyer's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The destroyer makes two spike attacks.
Spike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Comments