Armor Class
15
Hit Points
12
(2d8 + 3)
Speed
30 ft., Climb 20 ft.
STR
8
(-1)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
CON +5
Damage Vulnerabilities
Lightning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned, Unconscious
Senses
Passive Perception 9
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Mechanical. The snail is a construct and doesn’t require air, food, drink, or sleep.
Head Lights. The snail has head lights that cast 20ft of bright light and an additional 10ft of dim light.
Reactions
Shell. As a reaction to taking damage or an allied creature within sight taking damage, the snail can retreat into it's shell. Any creature mounted on the shell will more than likely fall off.
Comments