Small Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 15 (3d6 + 3)
Speed 20 ft.
STR
12 (+1)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages One language known by its creator
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of on antimagic field.  If targeted by dispel magic, the crate must succeed on a Constitution saving throw against the caster's spell DC or fall unconscious for 1 minute.

False Appearance. While the crate remains motionless, it is indistinguishable from a normal crate.

Actions

Multiattack. The crate makes two melee attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d6+3) bludgeoning damage.

Description

An awakened crate is an ordinary crate given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: Urban

Joelee053

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