Armor Class
15
Natural Armor
Hit Points
15
(3d6 + 3)
Speed
20 ft.
STR
12
(+1)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of on antimagic field. If targeted by dispel magic, the crate must succeed on a Constitution saving throw against the caster's spell DC or fall unconscious for 1 minute.
False Appearance. While the crate remains motionless, it is indistinguishable from a normal crate.
Actions
Multiattack. The crate makes two melee attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d6+3) bludgeoning damage.
Description
An awakened crate is an ordinary crate given sentience and mobility by the awaken spell or similar magic.
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