Armor Class
16
(natural armor)
Hit Points
261
(18d12 + 144)
Speed
40 ft., fly 80 ft.
STR
20
(+5)
DEX
10
(+0)
CON
26
(+8)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
DEX +3, CON +11, WIS +1, CHA +0
Skills
Arcana +8, History +8, Perception +11, Stealth +5
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Blindsight 60 ft., Darkvision 120 ft., Passive Perception 8
Languages
Knows the languages it knew in life, but cannot speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The Zombie Dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16(2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12(2d6 + 5) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Noxious Breath. The dragon exhales noxious gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute and take 1d10 poison damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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