Bloodthirst. Every time the berserker skeleton rolls a succefsful hit he heal of 1d4+2 hit points.
Rage(2 a day). The berserker skeleton can go into a rage as a bonus action, the rage lasts for 1 minute (10 turns). While in rage the berserker skeleton has resistance to piercing, slashing and bludgeoning attacks, it can move for 10 extra feet and every attack deals an extra of 4 slashing damage.
Reckless. The berserker skeleton can give itself advantage on its attacks during its turn, but all other creatures have advantage against it till the beginning of its next turn.
Multiattack. The berserker skeleton can make two axe slams attacks.
Axe slam. Melee Weapon Attack: +5 to hit, range 5ft. Hit 5(1d6+3) slashing damage or 8(1d6+7) slashing damage when in rage.
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