Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Innate Spellcasting. The valkyrie's spellcasting ability is Charisma (spell save DC 19). The valkyrie can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: dispel evil and good, greater invisibility
1/day each: commune, raise dead
Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.
Multiattack. The valkyrie makes 3 attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) slashing damage, plus 22 (4d8) radiant damage.
Healing Touch (3/Day). The valkyrie touches another creature. The target magically regains 25 (5d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Description
Valkyries are female, prow, angelic warriors of angels who, though come up short in innate magic and healing, are much more powerful sword fighters than any angel, even the mighty solar.
Previous Versions
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