Medium Celestial (Angel), Lawful Good
Armor Class 16 (Breastplate)
Hit Points 168 (16d8 + 96)
Speed 35 ft., Fly 105 ft.
STR
22 (+6)
DEX
18 (+4)
CON
22 (+6)
INT
18 (+4)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws DEX +9, WIS +10, CHA +11
Skills Perception +10
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 20
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Innate Spellcasting. The valkyrie's spellcasting ability is Charisma (spell save DC 19). The valkyrie can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: dispel evil and good, greater invisibility

1/day each: commune, raise dead

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The valkyrie makes 3 attacks.

Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) slashing damage, plus 22 (4d8) radiant damage. 

Healing Touch (3/Day). The valkyrie touches another creature. The target magically regains 25 (5d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Reactions

 

 

Description

Valkyries are female, prow, angelic warriors of angels who, though come up short in innate magic and healing, are much more powerful sword fighters than any angel, even the mighty solar.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2020 2:30:27 PM
1
1
--
Coming Soon
GUY2000

Comments

Posts Quoted:
Reply
Clear All Quotes