Small Beast, Unaligned
Armor Class 13
Hit Points 9 (2d6 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +3, DEX +5
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hop and Weave. If the hare has hit with its Left Jab during this turn, it can Dodge as a bonus action. 

Standing Leap. The hare's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Left Jab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Rabbit Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. This attack's damage is then doubled if the target missed the hare on its last attack or if it did not target the hare while the hare was within 5ft of it. 

Description

Where other rabbits and hares would turn tail and run, boxer hares stand and fight. They meticulously perfect their form and technique with each other and it is not uncommon to see large groups of them sparring with each other. They are known to be able to knock out foes several times larger than them. Fey creatures have been seen to spectate and even bet on bouts between boxer hares.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

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