Medium Undead, Neutral Evil
Armor Class 14 Natural armor
Hit Points 80 (14d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Skills Stealth +5
Damage Resistances Necrotic
Condition Immunities Charmed, Poisoned
Senses Passive Perception 15
Languages Sylvan Chimegos understand Sylvan but cannot speak it.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Veil of Acclimation. Creatures which perceive the chimego consider it as non-threatening and view it as a friendly passing acquaintance.  If the chimego attacks or grapples a target this effect ends for that target and all allies of that target which see the attack or grapple. When the effect ends in this way the target becomes immune to the effects of this ability for 24 hours.

Bramble Skin. The chimego has advantage on Dexterity (Stealth) checks made to hide in dense woods.

Continued Lineage. If a chimego kills a creature under the effects of its Pacify the corpse of that creature will rise as a new chimego after 2d6 days.

Actions

Multiattack. The chimego makes two attacks, one with its claws and another either with either its claws or its entangle.

Entangle. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: The target is Grappled and takes 5 (2d4) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage. 

Shriek. The chimego emits a piercing shriek. Creatures within 30 feet of the chimego must make a DC 14 Wisdom saving throw or be Frightened for 1 minute. Regardless of whether or not a creature succeeds on this save the chimego's Veil of Acclimation ability ends for these creatures and they become immune to its effects for 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any chimego's Shriek for the next 24 hours. 

Pacify. One humanoid the chimego can see within 10 feet of it and which is currently under the effects of the chimego's Veil of Acclimation ability must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target views the chimego as a good friend and will rationalize away any harm the chimego does to it. If the target takes damage causing it to drop below half of its hit point maximum it can repeat the saving throw, ending the effect on a success. If the effects of the chimego's Veil of Acclimation ability end for a creature while it is under the effects of this ability, the effects of this ability end for that creature as well. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any chimego's Pacify for the next 24 hours.

Description

Chimegos are undead creatures that live in small communities in dense woodlands. They resemble large, lanky humanoids with large deer-like heads sprouting tremendous antlers. Their hands have many sleek, long fingers with textures and patterns resembling that of tree branches. They creature small defensive structures out of dense brambles deep in the woods where they hide and prey upon any who stumble into their homes.

More proactively chimegos will enter nearby villages, using their magic to evade notice and lure unsuspecting villagers out of town. Victims are pacified and killed without resistance, rising later as new chimegos and moving on to form new communities. In the event of notice they will become hostile, grabbing their victim forcefully and dragging them into the woods while deterring all others with their fearful shrieks.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2020 6:27:27 PM
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Coming Soon
Ignoritus

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