Large Humanoid, Neutral
Armor Class 17 Natural Armor
Hit Points 30 (4d20 + 3)
Speed 5 ft., Cannot fly if it is being attacked, must be out of combat. , Walk 20 ft. Is unable to be improved with any spells, potions, or inspirations other than time related effects. (ex: speeding up time). Negative affects are still able to affect the speed however.
STR
17 (+3)
DEX
17 (+3)
CON
19 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +7, CON +8
Skills Acrobatics +1, Animal Handling +5, Survival +5
Damage Vulnerabilities Cold, Fire
Damage Resistances Piercing
Condition Immunities Incapacitated, Paralyzed, Poisoned
Senses Passive Perception 20
Languages Common, Draconic, Umber Hulk , Coleopteran is a private language that can only be spoken by Coleopterans due to their language requiring mandibles.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Carapace. All physical and magical damage is reduced by one damage.

Spellcasting. The Coleopteran is a multi-level spellcaster. Its spellcasting ability is differentiated by specific creature with a minimum of 5. 
Cantrips (at will): Depends on caster
1st level (# slots): Depends on caster

Sentience. This creature can also be used as a race for players when needed.

Actions

Claw Swipe. Deal 2d4 and 1d6 of damage to a single target within 5 feet. 

Action Melee Attack. Depends on tool

Action Ranged Attack. depends on tool

Description

A large, hunched over insectoid with has four beetle-like wings. They come in many colors and hues, while also having a very high intelligience. It has a mouth with many mandibles and has a very wide diet.

Lair and Lair Actions

A normal house or cave filled with items found in normal civilian houses.

On initiative count 15(losing initiative ties), the Colepteran takes a lair action to cause one of the following effects; the Coleopteran can’t use the same effect more than once per encounter:

  • Roll 1d20, if above 15 then gain advantage for the next three attacks.

 

Habitat: Forest

Raylord_Of_Khalah

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