Medium Undead, Any Evil Alignment
Armor Class 9 (Rotting flesh covered by cobwebs.)
Hit Points 34 (4d8 + 10)
Speed 35 ft.
STR
20 (+5)
DEX
14 (+2)
CON
9 (-1)
INT
10 (+0)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws STR +8
Skills Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Ranged Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Blindsight 120, Tremorsense 30, Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hidden from light. Grave Grabbers take 1d6 radiant damage each time it ends it's turn in bright light.

 

Actions

Jumpscare. If a creature does not know the Grave Grabber is nearby, they become frightened.

Grab. Melee Weapon Attack: +4 to hit, reach 7 ft., 1 target. Hit: 5 (1d4 + 5) bludgeoning damage. The target makes a DC 17 strength contest. On a failed save the target is pulled into the coffin of the Grave Grabber and takes 2d8 necrotic damage each turn it ends in the coffin. The target can make a DC 18 strength saving throw to escape the coffin.

 

Description

The Grave Grabber is a humanoid undead. They hide in coffins, waiting for humanoids to pass. When a creature passes the coffin, the Grave Grabber leaps out of it's coffin to try to drag its victim into its coffin, where it will feast on the creature's flesh.

Habitat: MountainUnderdarkUrban

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