Hidden from light. Grave Grabbers take 1d6 radiant damage each time it ends it's turn in bright light.
Jumpscare. If a creature does not know the Grave Grabber is nearby, they become frightened.
Grab. Melee Weapon Attack: +4 to hit, reach 7 ft., 1 target. Hit: 5 (1d4 + 5) bludgeoning damage. The target makes a DC 17 strength contest. On a failed save the target is pulled into the coffin of the Grave Grabber and takes 2d8 necrotic damage each turn it ends in the coffin. The target can make a DC 18 strength saving throw to escape the coffin.
Description
The Grave Grabber is a humanoid undead. They hide in coffins, waiting for humanoids to pass. When a creature passes the coffin, the Grave Grabber leaps out of it's coffin to try to drag its victim into its coffin, where it will feast on the creature's flesh.