Armor Class
11
in humanoid form, 12 in crow form
Hit Points
1
(1d4 - 1)
Speed
15 ft., Fly 50 ft.
STR
2
(-4)
DEX
14
(+2)
CON
10
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
9
(-1)
Skills
Perception +3, Stealth +2
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 13
Languages
Common Common (can't speak in bird form)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Shapechanger. The were-crow can use its action to polymorph into a crow, or back into its true form, which is humanoid. Its statistics, other than its movement speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Eye. The were-crow has advantage on Wisdom (Perception) checks that require sight.
Actions
Claws (Crow Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage.
Peck (Crow Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4+2) Piercing damage. If the target is a tiny humanoid, fey, or bird it must succeed on a DC 12 Constitution saving throw or be cursed with were-crow lycanthropy.
Tiny Hands (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) Bludgeoning damage.
Description
A were-crow is an unhinged scavenger that can appear as a tiny humanoid, or as a crow. While usually a pack monster, it is not uncommon for such creatures to form symbiotic bonds with larger creatures in exchange for food and nick-nacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/19/2020 1:17:57 AM
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Coming Soon
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