Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Acidic Deathrattle. Once killed and undead fortitude does not bring it back to life, the zombie then combusts in flesh and acidic ooze. Any creature within a 10 ft radius must make a DC 12 Dexterity saving throw or take 2d6 acid damage or half as much on a successful save.
Acrid Ooze. If an attacker strikes the zombie with a melee attack the acidic ooze that covers the zombie will damage the creature dealing 5 acid damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) bludgeoning damage. And (1d4) acid damage.
Spew Acid. Ranged Weapon Attack: +4 to hit, range 25 ft., one target. Hit: 3(1d10 + 3) acid damage. The zombie spews acid from its mouth shooting out a corrosive ooze ball at a single target.
Description
Undead zombies move with a jerky, uneven gait. They are corroded and burnt but small scraps of clothing and flesh remain and covered in a greenish acrid ooze that seeps over their grotesque figure. victims of horrid experiments, they haunt urban areas in packs hunting down the denizens of the cities and bringing terror to where they skulk in back alleys.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/19/2020 3:30:30 AM
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4
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1
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5e
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Coming Soon
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3/19/2020 3:58:05 AM
|
7
|
1
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Coming Soon
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