Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Nimble. The carn wolf ignores movement penalties of non-magical difficult terrain, but otherwise suffers their effects as normal.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Enormous wolves covered in rust red fur, carn wolves survive high in the mountains, preying on monsters weaker than them, and ganging up to defeat or drive off monster stronger than them.
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