Astral Origin. The Beast Legatus, as all chimera, are invisible to those not from the Astral Plane or who have an exterior means of seeing them.
Summon. When the Beast Legatus is summoned by its wielder, it starts with 100 Dark Matter [DM] points, which are burned through combat.
Shield. The Axe Legatus, when summoned, creates a spherical shield in a 10 ft. radius centered on the Axe Legatus. This shield prevents all fire and poison damage from going through. This shield has an AC of 15, with [status]resistance[status] to all attacks, and has
Detonate. The Axe Legatus can ram its axe into certain materials causing them to detonate within 6 seconds
Bind [5 DM points]. The Axe Legatus, using the chain of its wielder can bind any creature[s] so long as it uses the chain binding it to its wielder and crosses over said chain.
Finish Off. When the Axe Legatus or wielder brings a Chimera to 1 Hit Point, the option to Finish Off the Chimera is given through the IRIS System. After doing so, the Wielder must make a DC 20 constitution save, on a successful save, the Wielder is brought to full hit points and the Axe Legatus is brought to 100 Dark Matter points.
Axe Swing [5 DM points]. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 5) [Slashing] damage.
Perfect Summon: When summed as a reaction against a missed attack, the wielder makes a DC 20 Dexterity saving throw. The wielder summons the Axe Legatus and it makes a free Axe swing [not requiring any DM points]. On a failed save, the Axe Legatus is summoned at the end of the turn.
Landing Strategy. When the wielder fails a Dexterity or Strength Saving throw to have the Axe Legatus to catch them from the fall. To do this, the wielder remakes the Dexterity or Strength saving throw with a DC of 15. On a successful save, the wielder only spends 5 movement to stand instead of half, and half movement on a hailed save.
Description
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