Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The worm makes two attacks: one with its bite and one with its spit.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d8 + 6) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 5d6 acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 19 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Acid Spit. Ranged Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (4d6) Acid damage. The target must succeed on a DC 15 Constitution saving throw, or be blinded until the end of their next turn.
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