Armor Class
14
Dexterity
Hit Points
10
(2d6 + 2)
Speed
5 ft., Fly 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
13
(+1)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Saving Throws
DEX +5
Skills
Stealth +4
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Condition Immunities
Blinded, Frightened, Grappled, Poisoned, Prone
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d6 piercing damage.
Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d4 slashing damage.
Description
Looks like a big bat.
Comments