Small Beast, Neutral Evil
Armor Class 14 Dexterity
Hit Points 10 (2d6 + 2)
Speed 5 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +5
Skills Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Blinded, Frightened, Grappled, Poisoned, Prone
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d6 piercing damage.

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d4 slashing damage.

Description

Looks like a big bat.

Monster Tags: Misc Creature

Habitat: Underdark

mpruitt085

Comments

Posts Quoted:
Reply
Clear All Quotes