Armor Class
14
Natural armor
Hit Points
48
(7d8 + 15)
Speed
20 ft.
STR
17
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
STR +6, CON +6
Damage Resistances
Necrotic
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 9
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Everchanging Appearance. Roll a d10 at the beginning of combat. Based off of the outcome, this creature's appearance will shift.
- (1-2) Mindflayer. The Abomination may make a Psychic attack on a creature rather than a Multiattack. The target must succeed on a DC 14 Wisdom saving throw or take 2d4 Psychic damage.
- (3-4) Gibbering Mouther. In a 10 ft. radius around the Abomination, the ground is considered difficult terrain.
- (5-6) Nothic. The Abomination targets one creature within 30 ft., that target must make a DC 14 Wisdom saving throw, or take 3 (1d6) necrotic damage.
- (7-8) Oblex. The Abomination is considered amorphous and can fit through any space as narrow as 1 inch.
- (9-10) Beholder. The abomination grows two eyestalks, Enervation Ray and Paralyzing Ray. Target must succeed on a DC 14 Constitution save for either ray or take 2d6 necrotic damage or be paralyzed for a minute respectively.
Actions
Multiattack. The Abomination makes two attacks, one with its Slam attack and another with its Rake attack.
Slam. Melee weapon attack. +6 to hit, reach 5ft., one target. Hit: 7 (1d8+3) bludgeoning damage. The target must make a Strength saving throw (DC 13) or be pushed back 10 ft. and knocked prone.
Rake. Melee weapon attack, +6 to hit, reach 10ft., one target. Hit: 9 (2d6+3) slashing damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/30/2019 8:08:06 AM
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18
|
1
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--
|
Coming Soon
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3/19/2020 5:07:46 PM
|
230
|
6
|
--
|
Coming Soon
|
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