Special Trait Name. It has telekinesis which it uses to snap necks.
Spellcasting. The Wendigo is a +7 spellcaster. Its spellcasting ability is 11 (spell save DC 5, +2 to hit with spell attacks). The Wendigo has following dark arts spells prepared:
Cantrips (at will): [Telekinesis], [Hallucinate], [Teleport]
1st level (3 slots): [Weak Telekinesis], [Blood Call], [Unswore Teleport]
Action Name. It swings its huge hands behind its head and the it brings them down on its enemy's.
Action Melee Attack. Melee Attack: +5 to hit, reach #9.3 ft., max 3 targets. Hit: (1d12 + #) smite damage.
Action Ranged Attack. RangedWeapon Attack: +0.8 to hit, range 1/0.7 ft., 1 target. Hit: (2d4 + 1) ranged damage.
Reaction Name. He can teleport within 10m.
Summon the wrath of the lives he has taked.
Soul Betrayer (Costs 5 Actions). doese 2d20 undead damage to every neutral and hostile creature in a 20m radios.
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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