Brave. The soldier has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the soldier hits with it (included in the attack).
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 18(2d12+6 ) piercing damage, or 22 (6d6 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12(2d12 ) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Damage Shifting Armor:
apon taking damage from a damage type used last he takes no damage,
types are:physical, all elemental types
a white sheen appears over his armour whenever a used damage type is used
Equipment:
Boots of acrobatics,+4 ACROBATICS,ability to take 3 steps in the air for attacks(allows 1 extra dice damage)
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Description
Atrius/Theon, son of Dimeo Elcan.
sent on his mission to raise an army that acts as the secret police, taking out political rivals, setting terror attacks to control the masses, eventually they would have made "ammends" to unify the two groups when all the rivals and problems are dealt with...
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