Large Construct, Any Evil Alignment
Armor Class 20 natural
Hit Points 400 (40d10 + 200)
Speed 40 ft., if you want to murder your players make it fly up
STR
10 (+0)
DEX
18 (+4)
CON
20 (+5)
INT
13 (+1)
WIS
13 (+1)
CHA
1 (-5)
Saving Throws DEX +10, CON +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Prone
Senses Passive Perception 18
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 

Magical resistance: has advantage on saving throws against spells

Release the Hive. at the beginning of the fight the mothership releases 6+2d6 of mechanical wasps

Build the hive. at the beginning of its turn the Mothership spawns 1d6 of mechanical wasps which she can choose to store or release immediatly

auto destroy. on death the mothership will explode for 10d6 of fire damage in a range of 20 ft setting the area around it on fire if flammable

Actions

 

Disctracting shot. Rangedspell attack +6 to hit, range 15 ft cube centred on self. Hit: 12 (2d6 + 6) [piercing] damage.
on hit the targets can no longer use their reaction
after having used the distracting shot the mothership will try to escape the range of her oponents.

Mass production. the mothership sacrifices 10 HP and will immediatly produce 5 (2d6) worth of mechanical wasps

 

 

Reactions

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Description

a clockwork designed to summon swarms of mechanical wasps upon its enemies and take the secret of how with him

mmaamm

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