Immutable Form. The clockwork raven is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork raven has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork raven's weapon attacks are magical.
Mimicry. The raven can mimic all sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check, if failed then that creature becomes entranced and can't move until it is day or attacked.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7 (2d6+1) poison damage on a failed save, and half as much damage on a successful one (round up).
Drill. Melee Weapon Attack: +10 to hit, reach 1 ft., one target. Hit: 6 piercing damage, and the target must make a DC 19 Dexterity saving throw, taking 35 (5d10+10) force damage on a failed save, and none on a successful one.
The raven flies out of an enemy's reach if the enemy is within 5ft from it, the raven rolls 1d4 to see if it succeeds (1=bad /2, 3, and 4=good).
Description
A raven with deadly attacks ready to kill. Made by gnomes.
Previous Versions
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12/8/2019 2:40:41 AM
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523
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3/20/2020 3:41:28 PM
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533
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2
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Coming Soon
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