False Appearance. While the Ancient Blackroot Treant remains motionless for more than 1 minute, it is indistinguishable from a normal tree.
Legendary Resistance (3/Day). If the Ancient Blackroot Treant fails a saving throw, it can choose to succeed instead.
Siege Monster. The Ancient Blackroot Treant deals double damage to objects and structures.
Toxic Aura. Any creature that starts its turn within 10 feet of the Ancient Blackroot Treant must make a DC 18 Constitution Saving Throw. On a failed save, the creature takes 3d6 poison damage.
Innate Spellcasting. The Ancient Blackroot Treant's spellcasting ability is Wisdom (spell save DC 20). The Ancient Blackroot Treant can innately cast the following spells, requiring no material components:
At Will: Beast Sense, Color Spray, Crown of Madness, Entangle, Ray of Sickness, Spike Growth
1/Day Each: Awaken, Commune with Nature, Contagion
2/Day Each: Blight, Grasping Vine
3/Day Each: Plant Growth, Stinking Cloud
Multiattack. The Ancient Blackroot Treant make three attacks, a rock attack and two slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target, Hit: 22 (4d6+8) bludgeoning damage and if the target is a large or smaller creature it must succeed on a DC 19 Strength Saving Throw or be knocked Prone.
Rock. Ranged Weapon Attack: +14 to hit, range 60/180 ft., one target, Hit: 35 (5d10+8) bludgeoning damage.
Pound. The Ancient Blackroot Treant pounds the ground in a 10-foot cube adjacent to it. Each creature in that cube must make a DC 19 Dexterity Saving Throw, taking 22 (4d6+8) bludgeoning damage and falling Prone on a failed save, or half as much damage and not falling prone on a successful one.
Animate Treants (1/Day). The Ancient Blackroot Treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a Treant. An animated tree acts as an ally of the Ancient Blackroot Treant. The tree remains animated for 1 day or until it dies; until the Ancient Blackroot Treant dies or is more than 120 feet from the tree; or until the Ancient Blackroot Treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
The Ancient Blackroot Treant can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ancient Blackroot Treant regains spent legendary actions at the start of its turn.
Attack. The Ancient Blackroot Treant makes one rock attack or slam attack.
Command Treant. The Ancient Blackroot Treant commands a Treant or Animated Tree within 60 feet of it to immediately makes a slam attack as a reaction.
Pound Attack (Costs 2 Actions). The Ancient Blackroot Treant uses its pound attack.
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