Armor Class
16
(natural armor)
Hit Points
138
(12d12 + 60)
Speed
30 ft.
STR
23
(+6)
DEX
8
(-1)
CON
21
(+5)
INT
12
(+1)
WIS
16
(+3)
CHA
12
(+1)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Necrotic, Piercing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Poison Breath (Recharge 5–6). The treant exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (8d6) poison damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/20/2020 8:12:13 PM
|
6
|
1
|
5e
|
Coming Soon
|
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