Medium Humanoid, Any Lawful Alignment
Armor Class 12
Hit Points 138 (12d10 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
20 (+5)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +8, WIS +7
Skills Arcana +9, History +9, Insight +6
Senses Passive Perception 16
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Warmage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Warmage has the following Wizard spells prepared: 

Cantrips (at will): Firebolt, Minor Illusion, Ray of Frost, Shocking Grasp 
1st level (4 slots): Chromatic Orb, Comprehend Languages, Fog Cloud, Hideous Laughter
2nd level (3 slots): Darkness, Detect Thoughts, Levitate
3rd level (3 slots): Erupting Earth, Fireball, Major Image
4th level (3 slots): Confusion, Fire Shield, Polymorph
5th level (2 slots): Dominate Person, Legend Lore

Actions

Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) bludgeoning damage. 

Reactions

Deny. The Warmage attempts to unravel the magic of an enemy spell cast within 60 feet of themselves. The target must succeed on a DC 17 Arcana check, or the spell they were attempting to cast fails.

Description

The Warmages of Candlekeep are among the strongest in the forces of the monastic order, tasked with protecting Candlekeep Monastery.

Monster Tags: humanoid

Habitat: Urban

Eldermage1

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