Medium Humanoid, Any Lawful Alignment
Armor Class 19 Plate
Hit Points 159 (15d10 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, CON +6
Skills Athletics +8
Senses Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Loreknight is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +3 to hit with spell attacks). The [monster name] has the following Wizard spells prepared: 

Cantrips (at will): True Strike 
1st level (2 slots): Detect Magic

Actions

Multiattack. The Loreknight makes three Longsword attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) slashing damage. 

Reactions

Parry. The Loreknight adds 4 to its AC against one melee attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Candlekeep Loreknights are the most physically able of the monks at Candlekeep, operating as security forces and front line combatants during conflicts.

Monster Tags: humanoid

Habitat: Urban

Eldermage1

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