Medium Elemental, Neutral
Armor Class 13
Hit Points 35 (5d6 + 5)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, CHA +2
Damage Vulnerabilities Fire
Senses Passive Perception 14
Languages Bronvinian
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

One of Nature At will, the Brinvine can become any flower or tree. When in this state, they are rendered incapacitated, until they turn back into their natural form. 

 

Actions

Bark Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d6 + 2) slashing damage. 

Needle Toss RangedWeapon Attack: +3 to hit, range 5/25 ft., 1 target. Hit: (1d6 + 1) piercing damage.

Reactions

Bark Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d6 + 2) slashing damage. 

Description

Mother Nature has a habit of punishing those who disgrace her land. The Brinvines are seen as Mother nature's jury. These earthen spirits take the form of a seductive woman or man and attempts lure individuals in and kill them. Once their prey is dead, usually from neck lasherations, the Brinvines use the corpses as compost, reviving the nature around.

Brinvines like to centralize the nature reviving process, creating Brinvine nests.

Lair and Lair Actions

Within 100ft of the nest (Lair), plants and natural life grows tremendously. Trees and flowers double in height and size. Wildlife seem to be infected by a pheromone realized from grass near the nest.

Vine Pheromones: If any creature inhales the pheromones, they must make a DC 12 Charisma Saving throw. On a fail, the creature is charmed and will willingly enter the nest and listen to any orders, given by the Arch Brinvine. This effect ends when the creature is knocked out, killed, or, at the end of any turn, succeeds a DC 14 Charisma Saving throw.

Habitat: ForestGrasslandHillSwamp

Heropower246

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