One of Nature At will, the Brinvine can become any flower or tree. When in this state, they are rendered incapacitated, until they turn back into their natural form.
Bark Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d6 + 2) slashing damage.
Needle Toss RangedWeapon Attack: +3 to hit, range 5/25 ft., 1 target. Hit: (1d6 + 1) piercing damage.
Bark Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d6 + 2) slashing damage.
Description
Mother Nature has a habit of punishing those who disgrace her land. The Brinvines are seen as Mother nature's jury. These earthen spirits take the form of a seductive woman or man and attempts lure individuals in and kill them. Once their prey is dead, usually from neck lasherations, the Brinvines use the corpses as compost, reviving the nature around.
Brinvines like to centralize the nature reviving process, creating Brinvine nests.
Lair and Lair Actions
Within 100ft of the nest (Lair), plants and natural life grows tremendously. Trees and flowers double in height and size. Wildlife seem to be infected by a pheromone realized from grass near the nest.
Vine Pheromones: If any creature inhales the pheromones, they must make a DC 12 Charisma Saving throw. On a fail, the creature is charmed and will willingly enter the nest and listen to any orders, given by the Arch Brinvine. This effect ends when the creature is knocked out, killed, or, at the end of any turn, succeeds a DC 14 Charisma Saving throw.
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