Armor Class
10
Hit Points
52
(8d12)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 10
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Swarm. The mob can occupy another creatures space and vice versa, and it can move through any opening large enough for a medium human. The mob can’t regain hit points of gain temporary hit points.
pin. A large or smaller creature that the mob surrounds is also grappled by it. (Escape dc 13).
volatile. The mob is susceptible to rhetoric. A dc 14 charisma check can disrupt their anger, giving disadvantage on attacks and skills checks that round.
Actions
Pummel. Melee weapon attack. +5 to hit, 0 ft reach. One creature in the mobs space. 18(5d6) damage, or 7(2d6) if the mob is at half hit points.
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