Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 28 (6d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. if target is prone Alghoul gets a second attack.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage. If hit the target must make a strength saving throw Dc 11 or be knocked prone 

Description

Alghouls are ghouls which had been devouring corpses for so many years that human flesh becomes irresistible and they begin to prey on the living. They are seen in crypts and on battlefields, frequently surrounded by ghouls. Simple folk do not notice the differences between these two types of scavengers - unlike witchers, who know that the alghoul is a more aggressive and challenging opponent.

Habitat: SwampUnderdarkUrban

3djay

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