Large Plant, Chaotic Evil
Armor Class 14
Hit Points 102 (12d10 + 36)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60ft, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The archespore makes two bite attacks or two poison spit attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) poison damage.

Poison Spit. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw. On a failed save, the target takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a successful save, the target takes half as much damage and isn't poisoned.

Pod Growth. The archespore plunges its head into the ground, causing 1d4 + 1 pods to sprout up in unoccupied squares within 60 feet, up to the maximum of five pods from one archespore at any given time.
Each pod has 15 AC, 5 hit points, immunity to psychic and poison damage, and vulnerability to fire and thunder damage. At the start of each of the archespore's turns, if a creature other than an archespore is within 5 feet of a pod, the pod explodes in a 5-foot radius. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become stunned until the end of its next turn. If the pod is destroyed before it can explode it withers doing no damage.

Description

Archespores look like gigantic, aesthetically unpleasing flowers with some of the traits of exceptionally cruel and bloodthirsty sundews. They are, however, far more dangerous that even the most colossal sundew. Their peculiar appearance makes them practically impossible to discern amidsts other plants. By the time one draws close enough to realize what they are, it is often too late to flee.According to popular belief, archespores are cursed plants grown in soil fertilized by the blood of the dying. They are most often found in places which in the past saw pogroms, bloody rituals or cruel murders Four types of archespore have been catalogued to date, differing from one another in terms of coloring: brown (the least dangerous), green and purple (the most dangerous). The final variant, said to have been cultivated by mages from Ban Ard, is the yellow archespore, whose strength is similar to that of its green-colored-cousins.

Lair and Lair Actions

 

 

Habitat: DesertForestGrasslandHillMountainSwamp

3djay

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