Huge Plant, Neutral Evil
Armor Class 13 natural armor
Hit Points 60 (6d12 + 21)
Speed 20 ft.
STR
21 (+5)
DEX
6 (-2)
CON
17 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Boss Fight. At the start of combat, the creature rolls twice for the initiative, taking two turns per round of combat. At the start of each round, the creature must reroll for initiative once and replace one of its turns with the new result.

Bloodied Resistance. Upon taking damage that would reduce the creature to 0 hit points or lower, the creature returns to full hit points, and the creature immediately ends all negative conditions on itself. Once this feature activates, it cannot activate again until the creature takes a long rest. This effect can occur even when taking normally lethal damage, such as from power word kill

Tactics Change. When Bloodied Resistance activates, the Cursed Tree becomes a Rot Tree, or if Bloodied Resistance is activated by fire damage it becomes a Burning Tree. This determines which abilities it uses.

Actions

Multiattack(Burning Tree only). The Burning Tree makes 2 Slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) fire damage.

 

Description

A dreadful creature with the ability to bring itself back from death, this is what happens when a tree is Awakened for only one purpose: revenge.

GEORGEMBJARVIS

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