Armor Class
13
(natural armor)
Hit Points
75
(10d8 + 30)
Speed
40 ft.
STR
24
(+7)
DEX
16
(+3)
CON
16
(+3)
INT
8
(-1)
WIS
16
(+3)
CHA
8
(-1)
Saving Throws
STR +10, DEX +6
Skills
Perception +10, Stealth +12
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 15
Languages
gibberish and mad raving in Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Keen Senses. the wendigo has advantage on perception checks that rely on sight or hearing.
Detect Prey. The wendigo can magically sense the presence of humanoids up to 5 miles away.
Actions
Multiattack. The wendigo makes two claw attacks.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.
Limb Tear. while the wendigo is grappling a creature, it can chose to tear off one of that creatures arms. That creature must make a DC 15 constitution saving throw lose one of it's limbs.
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