Medium Undead, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
24 (+7)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +10, DEX +6
Skills Perception +10, Stealth +12
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages gibberish and mad raving in Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Senses. the wendigo has advantage on perception checks that rely on sight or hearing.

Detect Prey. The wendigo can magically sense the presence of humanoids up to 5 miles away. 

 

Actions

Multiattack. The wendigo makes two claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.

Limb Tear. while the wendigo is grappling a creature, it can chose to tear off one of that creatures arms. That creature must make a DC 15 constitution saving throw lose one of it's limbs. 

Habitat: Desert

DIemortalscum

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