Armor Class
11
Hit Points
4
(1d10)
Speed
30 ft.
STR
13
(+1)
DEX
9
(-1)
CON
15
(+2)
INT
5
(-3)
WIS
6
(-2)
CHA
12
(+1)
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 10
Languages
Can't speak while under the control
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Mind dead. The Controlled can not be affected by any mind controlling or affecting spells.
Unlife. The Controlled Is Immune to being Charmed, Intimidated, or Poisoned
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Description
Controlled Commoners are people who are being controlled by a spellcaster. They look like normal commoners but act as zombies. The only way to revive them is to cast dispel magic or remove cure on the Controlled to remove the link to the controller.
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