Medium Humanoid (Any Race), Any Alignment
Armor Class 11
Hit Points 4 (1d10)
Speed 30 ft.
STR
13 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
5 (-3)
WIS
6 (-2)
CHA
12 (+1)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages Can't speak while under the control
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Mind dead. The Controlled can not be affected by any mind controlling or affecting spells.

Unlife.  The Controlled Is Immune to being Charmed,  Intimidated,  or Poisoned

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Description

Controlled Commoners are people who are being controlled by a spellcaster. They look like normal commoners but act as zombies. The only way to revive them is to cast dispel magic or remove cure on the Controlled to remove the link to the controller.

Monster Tags: NPCMisc Creature

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

tophatdragon

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