Medium Humanoid, Lawful Neutral
Armor Class 18 (plate)
Hit Points 400 (5d20 + 350)
Speed 30 ft.
STR
25 (+7)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +14, DEX +12, CON +11, INT +7, WIS +7, CHA +6
Damage Vulnerabilities Bludgeoning, Cold, Poison
Damage Resistances Necrotic, Slashing
Senses Darkvision, Passive Perception 12
Languages Celestial, Common, Dwarvish, Elvish
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Riposte. Baldwin Auric may make an attack of opportunity against a target whose attack missed while using the Parry reaction. This does not use an action.  

Conviction .When half health is reached, Baldwin Auric may make an additional attack per turn, gain +2 damage to all attacks.

Actions

Multiattack. Baldwin Auric makes up to 4 attacks.

Fenris Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., two targets. Hit: 14 (2d8 + 5) slashing damage.

Repeater Crossbow. Ranged Weapon Attack: +5 to hit, range 50/250 ft., four targets. Hit: 5 (1d10) piercing damage. 

Legion's Call. Summons 4 magical bolts that fire at a up to 4 target creatures up to 40 ft. away. Each target creature must make a DC 13 dexterity saving throw. A target takes 3d8 necrotic damage on a failed save, or no damage on a successful one.

Lightning Spear. Ranged Attack: +6 to hit, range 120 ft., one target. Hit: 30(6d10) lightning damage. Creatures within 5 ft. take half damage no matter what.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Baldwin Auric can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Baldwin Auric. A creature can benefit from only one Leadership die at a time. This effect ends if Baldwin Auric is incapacitated.

Reactions

Parry. Baldwin Auric adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. 

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Leap Strike. Baldwin Auric leaps up into the air and dashes over to attack a single target with his Fenris Greatsword. He arrives in an unoccupied space 5 ft. away from his target. Target must make a DC 13 Dexterity saving throw or take a Melee Weapon Attack. Melee Weapon Attack: +18 to hit, reach 50 ft., one target. Hit: 25 (2d20+5) piercing damage.

All Out Assault. Baldwin Auric leaps and moves to a new location up to 50 ft. away. He makes one attack with his Repeater Crossbow and cast Legion's Call twice during this time. Every 10 ft. he travels, Baldwin Auric makes a Lightning Spear attack a point in the ground up to 10 ft. away from his position at the time. 

Legion's Rage. Baldwin Auric casts Legion's Call three times.

Description

Baldwin Auric is the commander-in-chief of the Legio Defensionis, the professional army of the Free City of Fenris. He dutifully defends his city from enemies within and without. A powerful all around combatant and commander, he leads the Legion by example, single-handedly laying waste to battlefields with his powers and martial skill. 

Monster Tags: NPC

Habitat: Urban

Cyren