Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) piercing damage and 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked [condition]prone[/condition
Grave Howl. Recharge 6: Carrion Howler lets out a cry to usher in the dead. All creatures within 30ft must succeed on a DC 12 Wisdom saving throw or take 8 (2d8) necrotic damage or 12 (2d12) necrotic damage if below their max hit points.
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