Keen Hearing and Smell. The Alpha Werewolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Spellcasting. The Alpha Werewolf is a 160th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Alpha Werewolf has the following Ranger spells prepared:
1st level (3 slots): Cure Wounds, Hunter's Mark
2nd level (2 slots): Pass Without a Trace, Silence, Spike Growth
3rd level (2 slots): Wind Wall, Protection from Energy, Water Walking
Multiattack. The alpha werewolf makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 17 (3d6 + 5) slashing damage.
Howl of the Wild. The Alpha Werewolf can howl as an action and call and impose a DC 15 Wisdom Saving throw on characters within 5 feet, upon a failed save characters are then frightened and suffer rolls with disadvantage for 1d4 turns.
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. When you **** up (or for plot) this is what happens.
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