Gargantuan Giant (Demon), Chaotic Evil
Armor Class 23 (Natural Armour)
Hit Points 320 (45d12 + 50)
Speed 600 ft., swim 30 ft., climb 80 ft.
STR
26 (+8)
DEX
6 (-2)
CON
24 (+7)
INT
4 (-3)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws WIS +11
Skills Intimidation +15
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Damage Immunities Fire, Psychic
Senses Darkvision 300 ft., Tremorsense 200 ft., Passive Perception 16
Languages Abyssal, Common
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the Abyssal Titan fails a saving throw, it can choose to succeed instead.

Innate Magic. The titan's attacks are all magical.

Spellcasting. The Abyssal Titan is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 26, +12 to hit with spell attacks). The Abyssal Titan has following warlock spells prepared:
Cantrips (at will): Soul Drain, Eldritch Blast, Demonic Visage  
1st level (14 slots): Armour of Agathys, Hex, Tenacity, Command                                          2nd level (12 slots): Hold Person, Ray of Enfeeblement, Spider Climb, Shatter                    3rd level (10 slots): Counter Spell, Fireball, Hunger of Hadar, Vampiric Touch                      4th level (8 slots): Blight, Wall of Fire, Fire Shield                                                                      5th level (6 slots): Hold Monster, Scrying                                                                                      6th level (4 slots)                                                                                                                              7th level (2 slots)                                                                                                                              8th level (1 slot)                                                                                                                                                                                                                                           

 

 

Actions

Multiattack. The Abyssal Titan can make 2 claw attacks and 1 bite/stomp attack as its action or make 2 quill attacks as its action instead.

Claw Attack. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 34 (4d12 + 10) slashing damage. 

Bite Attack. Melee Weapon Attack: +25 to hit, reach 5 ft., 1 grappled target. Hit: 80 (10d12 + 20) slashing damage and 30 (4d10 + 10) bludgeoning damage.

Stomp attack. Melee Weapon Attack: +10 to hit, reach 15 ft., 1 target. Hit: 30 (4d12 + 6) bludgeoning damage.

Quill attack. Ranged Weapon Attack: +10 to hit, range 50/200 ft., 5 ft. radius sphere target. Hit: 36 (6d8 + 12) slashing damage and 8 (2d8) poison damage.

Legendary Actions

The Abyssal Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Abyssal Titan regains spent legendary actions at the start of its turn.

Rage (Costs 1 Action). The titan fights with an unmatched fury and enters a fit of rage.

While raging, the titan gains the following benefits:

The titan has advantage on strength rolls and saving throws. Whilst the titan is raging all of it's attacks deal an additional 14 (3d6 + 5) fire damage, and it gains an aura of flame in a 10 ft. area around it, creatures in this area take 3 (1d6) fire damage if it moves into it during its turn and if it ends its turn in the aura.
 Rage lasts for 1 minute. 

Spellslinger (Costs 2 Actions). The titan can use a legendary action to cast any spell in it's spell list.

Titanic Tremor (Costs 3 Actions). The titan slams both fists into the ground in a fit of rage. All creatures within 200 ft. of the titan must make a DC 18 dexterity saving throw, on a failure the creature is knocked prone and takes 2 (1d4) bludgeoning damage, on a success the creature is unaffected. The surrounding terrain for 200 ft becomes difficult terrain.

Monster Tags: Demon Lord

Bellua

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