Medium Humanoid (Any Race), Any Alignment
Armor Class 26 +3 Armor and +3 Enchanted Shield
Hit Points 199 (18d8 + 118)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +11, INT +11, WIS +8
Skills Arcana +13, History +13
Damage Resistances Acid, Fire, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Necrotic, Poison
Senses Passive Perception 18
Languages Any six languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Belmont has advantage on saving throws against spells and other magical effects.

Spellcasting. Belmont is an 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Belmont can cast disguise self and invisibility at will and has the following wizard spells prepared:

Revivify. 1/long rest Belmont can revive himself when struck dead with any damage other than light damage.

Exploding Undead. If he is killed by fire damage he will explode, dealing 5d6 fire damage to all creatures in a 30 foot radius.

Battle Mage. Belmont can attack and cast a spell on the same turn.

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*Belmont casts these spells on itself before combat.

Actions

Multi-Attack. Belmont can attack with his Sword or cantrips twice per turn.

Longsword. Melee Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) Slashing damage, +10 fire damage, and +10 necrotic damage. (If the person attacked is wearing cloth or leather armor they are caught on fire for an extra 6 fire damage per turn unless they spend an action putting the fire out.)

Reactions

Return Damage: When Belmont is attacked by a physical attack 1/turn he can deal half of that damage in necrotic to any enemy within 20 feet.

Description

Belmont is a powerful spellcaster dedicated to the study of the arcane arts.His entire purpose for learning the mystic arts was to destroy enemies of the king. He has legendary armor and shield that when wielded at the same time give him the ability to hold his sword and shield hovering in front of him to add to his AC.

Monster Tags: NPC

Habitat: Urban

Eagle_3

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