Medium Fiend (Devil), Lawful Evil
Armor Class 20 Natural armor
Hit Points 170 (20d8 + 80)
Speed 30 ft., Fly 60 ft.
STR
21 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
24 (+7)
WIS
24 (+7)
CHA
28 (+9)
Saving Throws DEX +7, CON +10, WIS +13, CHA +15
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 17
Languages Infernal, Telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Innate Spellcasting. Baalphegor's innate spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:

At will: alter self, animate dead, bestow curse, confusion, detect magic, charm person, major image, modify memory, nondetection, sending, suggestion

3/day each: greater invisibility (self only), mislead, polymorph, Geas

1/day each: chain lightning, finger of death, heal (self only), symbol (discord or sleep only)

Legendary Resistance (3/Day). If Baalphegor fails a saving throw, she can choose to succeed instead.

 

Hellish Weapons. Baalphegor's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. Baalphegor has advantage on saving throws against spells and other magical effects.

Regeneration. Baalphegor regains 10 hit points at the start of her turn. If she takes cold or radiant damage, this trait doesn’t function at the start of her next turn. Baalphegor dies only if she starts his turn with 0 hit points and doesn’t regenerate.

 

Actions

Multiattack. Baalphegor makes three attacks or casts one spell.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Corrupting Touch (recharge 5-6): Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: target makes charisma saving throw. On a fail the target is charmed by Baalphegor, on a success he/she takes 27 (6d8) psychic damage. The charmed creature may repeat the saving throw once daily at dawn.

Teleport. Baalphegor magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.

 

Reactions

Parry. Baalphegor adds 4 to its AC against one melee attack that would hit her. To do so, Baalphegor must see the attacker and be wielding a melee weapon.

Legendary Actions

Baalphegor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baalphegor regains spent legendary actions at the start of his turn.

Attack (Costs 2 Actions). Baalphegor attacks once with her longsword.

Cast Spell (Costs 2 Actions). Baalphegor casts a spell with a casting time of one action.

Teleport. Baalphegor uses his Teleport action.

Description

Baalphegor is an Arch-devil and can fulfill one limited wish per day. 

Monster Tags: Devil

jpalger

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