Spellcasting. Ajr is an 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can cast disguise self and invisibility at will and has the following spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): hold person, mirror image, misty step
3rd level (3 slots): fireball, fly, fear
4th level (2 slots): wall of fire, fire shield, stoneskin*
5th level (1 slot): flame strike
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Ajr is a Young fire genasi who has channeled her powers to destroy those that get in her way. She takes pity on those with similar backgrounds to her, however. She will not stop until those who cursed her are destroyed and pay for their acts.
Previous Versions
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