Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Two-Weapon Fighting. When the assassin takes the Attack action and attacks with a light melee weapon that they is holding in one hand, they can can use a bonus action to attack with a different light melee weapon that they is holding in the other hand. they doesn't add their ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, they can throw the weapon, instead of making a melee attack with it.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d4+ 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage and is poisoned on a failed, or half as much damage on a successful one.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage and is poisoned on a failed, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage and is poisoned on a failed, or half as much damage on a successful one.
Description
The children of Akatosh are sworn followers of Akatosh, they are devoted and will sacrifice themselves in order to bring the cause closer to its goal. They are in black leather armour with gold accents and a black cloak, with two deployable rapiers on each arm the arrow hood conceals a small amount of the mask, a black mask with the symbol of the "eye" in the forehead and golden patterns along the eye below the eyes is a golden print of a golden triangle covering the lower mask., where eye would be is a black lens.
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Posted Mar 22, 2020Note- These Cultists are members of a cult in my current campaign they follow Akatosh a beholder with dragon heads instead of eye stalks, he is known as the anti-Xeinan and was sealed away in the primordial times it is there goal to bring him back.