Large unknown (Shapechanger), Chaotic Evil
Armor Class 16 Natural
Hit Points 46 (10d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +5, INT +4
Skills Intimidation +2
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Unconscious
Senses Darkvision Unlimited, Passive Perception 10
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nigthmare of Despair. As a bonus action, the Crepusravit can make a inteligent saving throw for true strike spell if crepustavit roll upper than 15 it gain advantage to next attack and choose one target and the target must make a wisdom saving throw if the targer fails target gains sleep condiditon.

Nightmare Catalyst. As an action, the Crepusravit can attack the all of sleeped creatures in 30ft. area, Target must make a wisdom saving throw if target fails takes (3d6) psychic damage and waked up with blind condition for 2 turn.

Actions

Sword of Crepusculum. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (2d6 + 3) slashing damage.

Dark Pulse. Ranged Spell Attack: Target must roll dexterity saving throw and roll upper than 14 to sucsess, reach 30 ft. 15ft. area. Hit: 9 (2d4 + 3) Necroutic damage.

Rage of Night. Buff: When Crepusravit use this ability it gains advantage to wisdom and strength saving throws for 2 turn and gain 1d10+1 hit points

Reactions

Babylon's Defense. If the Crepusravit take a damage from an enemy, Crepusravit can make a constitution saving throw and if it roll upper than 16 it can deal this damage a sleeped person.

Description

Crepusravits mostly the story's night mosters who steal childerens or who eats humans, They are very mystical creatures the other nations do not know everything about them.

Monster Tags: Shapechanger

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

SilverNecromancer

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