Keen Hearing and Smell. The black dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Lonely Guardian. The black dog gain +2 to every d20 dice for each enemy but this ability can use at one versus more.
Bite of The Guardian. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Howl of The Guardian. Ranged Weapon Attack: +5 to hit, reach 60ft. one target. Hit: (2d6+5) force damage.
Description
The Black dogs mostly goes lonely and they protect the doors of the churchs and they nearly always invisible for enemy creatures they are very pasif and strong, If a creature attack a church or master of the black dog, it goes aggressive and goes to attack to enemy harshly.
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