Large Beast, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 52 (8d10 + 10)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +6, WIS +4
Skills Perception +3, Stealth +4
Damage Vulnerabilities Lightning
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The black dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Lonely Guardian. The black dog gain +2 to every d20 dice for each enemy but this ability can use at one versus more.

Actions

Bite of The Guardian. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Howl of The Guardian. Ranged Weapon Attack: +5 to hit, reach 60ft. one target. Hit: (2d6+5) force damage.

Description

The Black dogs mostly goes lonely and they protect the doors of the churchs and they nearly always invisible for enemy creatures they are very pasif and strong, If a creature attack a church or master of the black dog, it goes aggressive and goes to attack to enemy harshly.

Monster Tags: Misc Creature

SilverNecromancer

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